Michael Baker is a game developer with 19 years of experience in the games industry.
Michael has worked for 19 years as a designer, technical artist, and production lead in the game industry and education. Michael has worked on art games such as We Are Sphere (http://wearesphere.tumblr.com/), indie games such as Infinium Strike (http://www.infiniumstrike.com/), large licensed games based on Star Wars® and Alien®, and developed software tools for the popular Bullet Physics Framework (bulletphysics.org) which powers countless authoring tools, feature films, and games. Bullet was used in production of: the blockbuster films 2012, The A-Team, Sherlock Holmes, Megamind, and How To Train Your Dragon; and the popular games Free Realms (Sony®), Trials HD, Hydro Thunder Hurricane, and Stacking; Bullet is also integrated into the graphics production software Autodesk® Maya®, Maxon Cinema 4D and SideFX Houdini. As Director of the Game Design program at The School of Design and Creative Technologies at The University of Texas at Austin, he believes in a hands-on approach to content creation and artistic expression in the medium of video games.
Michael holds a Master of Fine Art from the Imaging and Digital Art program at the University of Maryland where he studied computer graphics and interactive systems at the Imaging Research Center.