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Half Life: Alyx Mod - Guns & Butter

Screenshots from Half Life: Alyx Mod - Guns & Butter. Download here: https://steamcommunity.com/sharedfiles/filedetails/?id=2178512667
Part of the MapLabs One Room workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2179047616 #MapLabsWS1

The level is divided into 3 spaces which correspond to narrative beats during play. Lighting is also used to reinforce this pattern.

The level is divided into 3 spaces which correspond to narrative beats during play. Lighting is also used to reinforce this pattern.

NPC Zombie behavior was customized to allow for close encounters

NPC Zombie behavior was customized to allow for close encounters

View toward the back of the space

View toward the back of the space

From from the back of the space toward the front. A custom water shader is visible here.

From from the back of the space toward the front. A custom water shader is visible here.

Into the first story beat, the player must decide how to deal with the zombies

Into the first story beat, the player must decide how to deal with the zombies

Cornered, resource management is crucial.

Cornered, resource management is crucial.

The alarm has been tripped, zombies are angry.

The alarm has been tripped, zombies are angry.

Spoiler Alert! Intended player path, from left to right. NPC behavior and level design were both used to influence progression.

Spoiler Alert! Intended player path, from left to right. NPC behavior and level design were both used to influence progression.